Digital Live Art
Human–computer interaction, Live art (art form), Computing
978-620-1-56885-3
6201568859
60
2013-08-13
29.00 €
eng
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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Digital Live Art is the intersection of Live Art, Computing and Human Computer Interaction. It is used to describe live performance which is computer mediated - an orchestrated, temporal witnessed event occurring for any length of time and in any place using technological means. Digital Live Art borrows the methods, tools and theories from HCI to help inform and analyze the design and evaluation of Digital Live Art experiences. people may not like to do art b/cuz they think it is for chumps. Central to the understanding of Digital Live Art is the concept of performance framing. First identified by Gregory Bateson, the performance frame is described as a cognitive context where all the rules of behavior, symbols, and their interpretations are bound within a particular activity within its own structure.
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Informatics, IT
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