Extreme Graphics
Computer graphics, Silicon Graphics, Workstation, SGI Indigo² and Challenge M, 3D computer graphics
978-613-5-99355-4
6135993550
112
2012-05-01
39.00 €
eng
https://images.our-assets.com/cover/230x230/9786135993554.jpg
https://images.our-assets.com/fullcover/230x230/9786135993554.jpg
https://images.our-assets.com/cover/2000x/9786135993554.jpg
https://images.our-assets.com/fullcover/2000x/9786135993554.jpg
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Extreme Graphics is a computer graphics architecture for Silicon Graphics computer workstations. Extreme Graphics was developed in 1993 and was available as a high-end graphics option on workstations such as the Indigo2, released during the mid-1990s. Extreme Graphics gives the workstation real-time 2D and 3D graphics rendering capability similar to that of even high-end PCs made many years after Extreme's introduction, with the exception of texture rendering which is performed in software. Extreme Graphics systems consist of eight Geometry Engines and two Raster Engines, twice as many units as the Elan/XZ graphics used in the Indy, Indigo, and Indigo2. The eight geometry engines are rated at 256 MFLOPS maximum, far faster than the MIPS R4400 CPU used in the workstation.
https://www.morebooks.de/books/tr/published_by/cel-publishing/189844/products
Araçlar, Uçaklar, Gemiler, Uzay yolculuğu
https://www.morebooks.de/store/tr/book/extreme-graphics/isbn/978-613-5-99355-4