Class (Computer Programming)
Object-oriented programming, Blueprint, Instance (computer science)
978-613-6-50300-4
613650300X
76
2011-08-08
34.00 €
eng
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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. In object-oriented programming, a class is a construct that is used as a blueprint to create instances of the class. A class defines constituent members which enable class instances to have state and behavior. Data field members enable a class object to maintain state. Other kinds of members, especially methods, enable a class object's behavior. Class instances are of the type of the associated class. For example, an instance of the class "Fruit" would be of the type "Fruit". A class usually represents a noun, such as a person, place or thing. Programming languages that include classes as a programming construct subtly differ in their support for various class-related features. Most support various forms of class inheritance. Many languages also support advanced encapsulation control features, such as access specifiers.
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