Bookcover of Normal Mapping
Booktitle:

Normal Mapping

Betascript Publishing (2010-06-24 )

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ISBN-13:

978-613-0-54995-4

ISBN-10:
6130549954
EAN:
9786130549954
Book language:
English
Blurb/Shorttext:
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online.In 3D computer graphics, normal mapping, or "Dot3 bump mapping", is a technique used for faking the lighting of bumps and dents. It is used to add details without using more polygons. A normal map is usually an RGB image that corresponds to the X, Y, and Z coordinates of a surface normal from a more detailed version of the object. A common use of this technique is to greatly enhance the appearance and details of a low polygon model by generating a normal map from a high polygon model. The idea of taking geometric details from a high polygon model was introduced in "Fitting Smooth Surfaces to Dense Polygon Meshes" by Krishnamurthy and Levoy, Proc. SIGGRAPH 1996, where this approach was used for creating displacement maps over nurbs. In 1998, two papers were presented with the idea of transferring details with normal maps from high to low polygon meshes: "Appearance Preserving Simplification", by Cohen et al. SIGGRAPH 1998, and "A general method for preserving attribute values on simplified meshes" by Cignoni et al. IEEE Visualization '98.
Publishing house:
Betascript Publishing
Website:
https://www.betascript-publishing.com/
Edited by:
Miriam T. Timpledon, Susan F. Marseken, Lambert M. Surhone
Number of pages:
140
Published on:
2010-06-24
Stock:
Available
Category:
Informatics
Price:
45.00 €
Keywords:
3D Computer graphics, Polygonal Modeling

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